| This sounds to me like exactly what we want.  I'm not crazy about allowing
| the implementation to simply crash, as anything that "leads to GL interruption
| or termination" is explicitly disallowed by the spec.

lots of things lead to interruption or termination.  if you pass in
a bogus pointer to any function that takes a pointer, pass in misaligned
pointers to functions that expect particular alignment, dereference
pointers returned by glGetPointerv without checking the returned
pointer value (note the initial values are all NULL).
        david

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