On Fri, May 19, 2000 at 09:41:04AM -0600, Brian Paul wrote:
|
| Allen had suggested GL_NONPORTABLE_SDK and I'm happy to go along with that
| unless someone has a better idea.
Before the vote was held, Jon and I had an offline discussion about
it. Jon suggested that we start carving out a GL_GLEXT namespace
because there were several things that seemed to be falling into that
category, and I agreed that was a good idea. So the call-for-vote
suggested using GL_GLEXT_PROTOTYPES.
However, I acknowledge that the suggestion is weak, because things in
addition to prototypes are involved. How about GL_GLEXT_LEGACY
instead? That should capture the notion of restoring all the old
behavior.
Allen