On Fri, May 19, 2000 at 09:41:04AM -0600, Brian Paul wrote:
| 
| Allen had suggested GL_NONPORTABLE_SDK and I'm happy to go along with that
| unless someone has a better idea.

Before the vote was held, Jon and I had an offline discussion about
it.  Jon suggested that we start carving out a GL_GLEXT namespace
because there were several things that seemed to be falling into that
category, and I agreed that was a good idea.  So the call-for-vote
suggested using GL_GLEXT_PROTOTYPES.

However, I acknowledge that the suggestion is weak, because things in
addition to prototypes are involved.  How about GL_GLEXT_LEGACY
instead?  That should capture the notion of restoring all the old
behavior.

Allen

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