Hi, Don't know if this was discussed before or if this the right list. Anyway I couldn't find in the archives anything related to this. If it was please ignore this message. The header glext.h defines the token GL_TEXTURE_IMAGE_SIZE_ARB but the spec for the GL_EXT_texture_compression extension says it should be GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB. Is this correct ? Thank you for your attention, Goncalo
