Hi,

Don't know if this was discussed before or if this the right list. Anyway I
couldn't find in the archives anything related to this. If it was please
ignore this message.

The header glext.h defines the token GL_TEXTURE_IMAGE_SIZE_ARB but the spec
for
the GL_EXT_texture_compression extension says it
should be GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB.

Is this correct ?

Thank you for your attention,

Goncalo

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