On 4/1/07, Ralph Versteegen <[EMAIL PROTECTED]> wrote:
> On 4/1/07, S'orlok Reaves <[EMAIL PROTECTED]> wrote:
> >
> >
> > Might I suggest that this be the default behavior, but
> > that you also add an option to "Resume where we left
> > off." Some games have very long, nice, orchestrated
> > map BGMs and a high frequency of random encounters.
> > For these maps, you never get to appreciate the music,
> > because battle's always resetting it.
> >
> > This could be a global flag, or associated with
> > monster formations, or set in the .E lump (and any
> > plotscripts).
> >
> > A better name for it is "Pause BGM on battle start."
> >
> > Cheers,
> > (-> SR
>
> Our music backends don't support it. Prehaps it could be added later:
> there are lots of music and sound effect features crying out to be
> added, like the ability to change the volume of each individual piece,
> built in fading, looping, and the ability to pause music (which I'll
> add before Ubersetzung - its not a feature, it's a bug fix (ever since
> we lost the ability to pause music)!)

_native and _native2 could be modified to support this. I've been
thinking for a while about it, and I think I know how to do it, but
not until the next release (because it'll take a while, and will
upheave stuff).

_sdl, however, I honestly don't know.

-- 
Mike Caron
Final Fantasy Q
http://finalfantasyq.com
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