On 4/1/07, Ralph Versteegen <[EMAIL PROTECTED]> wrote: > On 4/1/07, S'orlok Reaves <[EMAIL PROTECTED]> wrote: > > > > > > Might I suggest that this be the default behavior, but > > that you also add an option to "Resume where we left > > off." Some games have very long, nice, orchestrated > > map BGMs and a high frequency of random encounters. > > For these maps, you never get to appreciate the music, > > because battle's always resetting it. > > > > This could be a global flag, or associated with > > monster formations, or set in the .E lump (and any > > plotscripts). > > > > A better name for it is "Pause BGM on battle start." > > > > Cheers, > > (-> SR > > Our music backends don't support it. Prehaps it could be added later: > there are lots of music and sound effect features crying out to be > added, like the ability to change the volume of each individual piece, > built in fading, looping, and the ability to pause music (which I'll > add before Ubersetzung - its not a feature, it's a bug fix (ever since > we lost the ability to pause music)!)
_native and _native2 could be modified to support this. I've been thinking for a while about it, and I think I know how to do it, but not until the next release (because it'll take a while, and will upheave stuff). _sdl, however, I honestly don't know. -- Mike Caron Final Fantasy Q http://finalfantasyq.com _______________________________________________ ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
