On 4/12/07, Mike Caron <[EMAIL PROTECTED]> wrote:
> On 4/11/07, Ralph Versteegen <[EMAIL PROTECTED]> wrote:
> > On 4/10/07, Bob the Hamster <[EMAIL PROTECTED]> wrote:
> > > On Mon, Apr 09, 2007 at 06:46:31PM -0400, Mike Caron wrote:
> > > > On 4/9/07, Bob the Hamster <[EMAIL PROTECTED]> wrote:
> > > > > On Mon, Apr 09, 2007 at 03:11:18PM -0700, [EMAIL PROTECTED] wrote:
> > > > > > pkmnfrk
> > > > > > 2007-04-09 15:11:18 -0700 (Mon, 09 Apr 2007)
> > > > > > 970
> > > > > > Audwrap/music_native works on linux
> > > > > >
> > > > > > There are secrets in this world, great mysteries that cannot, nay, 
> > > > > > must not be revealed to mortals, lest the great technogods be 
> > > > > > forced to cleanse the earth of our presence for fear of their 
> > > > > > position in the heavens...
> > > > > >
> > > > > > One of these mysteries is how I managed to get music_native to 
> > > > > > compile on linux. I fixed up audwrap, and managed to make it link 
> > > > > > to the OHR. I know not how, but I hope that it works for other 
> > > > > > people.
> > > > > >
> > > > > > You should grab the source for audiere, compile and install it. 
> > > > > > That requires libogg, libvorbis and libvorbisfile which I assume 
> > > > > > everyone already has. If not, pop over to http://vorbis.com to get 
> > > > > > them (I, again, grabbed the source and compiled them; libvorbisfile 
> > > > > > comes with libvorbis, it's not a seprate package).
> > > > > >
> > > > > > Other than that, just compile with ./makegame.sh fb native and 
> > > > > > ./makeedit.sh fb native, and you'll be fine.
> > > > > >
> > > > > > NOTE: Midi does not work yet. I wasted all weekend just geting the 
> > > > > > stub to compile. :(
> > > > > > ---
> > > > >
> > > > > I am able to compile and run, but when I do anything that would play
> > > > > music, it immediately crashes with a segmentation fault.
> > > >
> > > > Hmm, let me do some more thorough testing, then I'll see what I can 
> > > > find.
> > > >
> > > > I do know that if you import a sound into custom, it will play. Try
> > > > that, please.
> > >
> > > Ah, yes. Sounds work fine. Only music crashes.
> >
> > So, is it a bug that custom with music_native segfaults whenever I try
> > to import sound effects into test.rpg (and certain other games only),
> > or is that known?
>
> Hmm? It's very much not known. Could you compile it with debugging,
> and run it under GDB, so I know where it crashes?

Very unfortunately, it stops crashing when I run with gdb. I tried
several games with which it crashes otherwise. It happened with all
ogg and wav files I tried. Doesn't happen on the import music menu for
me.

>
> > Or am I wrong in assuming that when using
> > music_native under windows, I don't need to do anything new?
>
> No, it should be exactly the same.
>
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