Hello,
In yetmore.bas:loadsay(), saytag(2) is checked, and
the appropriate tags are set to on/off. Then, the text
box is displayed. Finally, in game.bas, when the box
closes, all effects of the box are computed (inns are
shown, etc.)
For the OHRRPGCEFMF, can I safely move the
tag-setting code to appear with the code for all other
effects? I mean, in what possible cases are tags
CHECKED while the box is shown?
I can only think of one possible case: an NPC who
disappears when the text box is first shown. Are there
any other, more serious cases?
Thanks for the help,
(-> SR
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