On Mon, Apr 16, 2007 at 01:46:02AM -0700, S'orlok Reaves wrote:
> 
> Hello,
>    In yetmore.bas:loadsay(), saytag(2) is checked, and
> the appropriate tags are set to on/off. Then, the text
> box is displayed. Finally, in game.bas, when the box
> closes, all effects of the box are computed (inns are
> shown, etc.) 
>     For the OHRRPGCEFMF, can I safely move the
> tag-setting code to appear with the code for all other
> effects? I mean, in what possible cases are tags
> CHECKED while the box is shown?
> 
> I can only think of one possible case: an NPC who
> disappears when the text box is first shown. Are there
> any other, more serious cases?
> 
> Thanks for the help,
> (-> SR

The important part about the sequence in which the conditionals is 
checked is that the tag-setting one may effect the conditionals that 
follow it in the same box.

---
Bob the Hamster
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