On Mon, Apr 16, 2007 at 01:46:02AM -0700, S'orlok Reaves wrote: > > Hello, > In yetmore.bas:loadsay(), saytag(2) is checked, and > the appropriate tags are set to on/off. Then, the text > box is displayed. Finally, in game.bas, when the box > closes, all effects of the box are computed (inns are > shown, etc.) > For the OHRRPGCEFMF, can I safely move the > tag-setting code to appear with the code for all other > effects? I mean, in what possible cases are tags > CHECKED while the box is shown? > > I can only think of one possible case: an NPC who > disappears when the text box is first shown. Are there > any other, more serious cases? > > Thanks for the help, > (-> SR
The important part about the sequence in which the conditionals is checked is that the tag-setting one may effect the conditionals that follow it in the same box. --- Bob the Hamster _______________________________________________ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org