On 4/24/07, Keith Gable <[EMAIL PROTECTED]> wrote:
> On 4/23/07, Bob the Hamster <[EMAIL PROTECTED]> wrote:
> > I would like some vigorous music backend testing to establish which one
> > works on the largest number of user's computers. We could put together
> > an RC1 release pretty easily (which I will probably do soon)
> >
> >
> > But I was thinking it would be great to put together a very simple RPG,
> > say with one hero, one map, and some NPCs that would test each different
> > music format and each different sound format and then provide
> > instructions for where the user should report their results.
> >
> > Is anyone up to the task of creating soundtest.rpg?
> >
>
> Okay, uh. One thing though. What formats are officially supported and
> for what? SFX is WAV and Ogg, right? Music is WAV/Ogg/MP3/MIDI,
> correct? If I'm leaving one off, let me know.
>
> I can come up with music and can test each backend on Gentoo Linux
> (including music_native). Just need to know what formats.
>

There are also the MOD formats: XM, IT, MOD and S3M. Did we support
all of them? I forget.

I can't quite remember whether WAV was supported for music in SDL.
(I'm not sure it should be encouraged, even if it is.)

Cheers,

Simon
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