On 7/3/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372 > > > > > > ------- Comment #9 from [EMAIL PROTECTED] 2007-07-03 09:32 ------- > How about this? > > If we can write some code that detects the rate of n MP3 file, we can work > around this problem. > > If a MP3 uses an unsupported rate, music_sdl will just refuse to play it. And > no matter which backend you use, CUSTOM will provide a warning when you try to > import an unsupported MP3. > > That way, existing games like OHR SACHEN Multipack which already use > troublesome MP3s will work on music_native, and at least will not crash on > music_sdl, and the warning will discourage users from importing odd MP3 rates > in the future. > > Sound reasonable? > > Has there been an official release with the new sound/music support in? I can't remember what was in the last proper release.
I'm in favour of being more prescriptive if it helps us avoid problems. If we try to support everything we are just setting ourselves up for bugs we can't fix. And by "we", I don't really mean me, these days. :-) My source must be a few hundred revisions out of date by now. Simon _______________________________________________ ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
