On Tue, Jul 03, 2007 at 10:41:20PM +0100, Simon Bradley wrote:
> On 7/3/07, [EMAIL PROTECTED]
> <[EMAIL PROTECTED]> wrote:
> > http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372
> >
> > ------- Comment #9 from [EMAIL PROTECTED]  2007-07-03 09:32 -------
> > How about this?
> >
> > If we can write some code that detects the rate of n MP3 file, we can work
> > around this problem.
> >
> > If a MP3 uses an unsupported rate, music_sdl will just refuse to play it. 
> > And
> > no matter which backend you use, CUSTOM will provide a warning when you try 
> > to
> > import an unsupported MP3.
> >
> > That way, existing games like OHR SACHEN Multipack which already use
> > troublesome MP3s will work on music_native, and at least will not crash on
> > music_sdl, and the warning will discourage users from importing odd MP3 
> > rates
> > in the future.
> >
> > Sound reasonable?
> >
> >
> Has there been an official release with the new sound/music support
> in? I can't remember what was in the last proper release.

No, but so many people are using nightlies already that it doesn't 
matter that there hasn't

> I'm in favour of being more prescriptive if it helps us avoid
> problems. If we try to support everything we are just setting
> ourselves up for bugs we can't fix.

Unfortunately, It looks like mp3 support may be an all-or-nothing thing. 
I have been looking at format documentation, and detecting frequency is 
painfully difficult (well, detecting frequency is doable. detecting 
frequency CORRECTLY for ALL mp3 files is paaaaaainful)

---
James Paige
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