As I was reading "The Art of Unix Programming" (http://www.faqs.org/docs/artu/) I was struck with the idea to implement a textualizer for ohr formats -- mainly to make them more human-sensible; secondarily to assist utility development (ie. to make them more computer-sensible too :). I was very early in this task (having only reached BINSIZE.BIN in the list of lumps on the wiki, although my destination rendering format was fully defined.), when I found something odd:
Wandering Hamster has a sfxdata.bin that is definitely more than 0 bytes long, but its BINSIZE.BIN insists that the record length of SFXDATA.BIN is 0! (the same is true for all the games in the games/ subdir in the SVN repo.) I verified this manually with a text editor. I thought I should probably mention this, so it's remembered to fix this before release time. _______________________________________________ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org