I just verified that the latest source stores "00 00"
for SFXDATA.BIN's size in BINSIZE.BIN for new games as
well. 

-->Seth


--- David Gowers <[EMAIL PROTECTED]> wrote:

> As I was reading "The Art of Unix Programming"
> (http://www.faqs.org/docs/artu/) I was struck with
> the idea to
> implement a textualizer for ohr formats -- mainly to
> make them more
> human-sensible; secondarily to assist utility
> development (ie. to make
> them more computer-sensible too :).
> I was very early in this task (having only reached
> BINSIZE.BIN in the
> list of lumps on the wiki, although my destination
> rendering format
> was fully defined.), when I found something odd:
> 
>   Wandering Hamster has a sfxdata.bin that is
> definitely more than 0 bytes long,
>   but its BINSIZE.BIN insists that the record length
> of SFXDATA.BIN is 0!
>   (the same is true for all the games in the games/
> subdir in the SVN repo.)
>   I verified this manually with a text editor.
> 
> I thought I should probably mention this, so it's
> remembered to fix
> this before release time.
> _______________________________________________
> ohrrpgce mailing list
> ohrrpgce@lists.motherhamster.org
>
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
> 



       
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