I just verified that the latest source stores "00 00" for SFXDATA.BIN's size in BINSIZE.BIN for new games as well.
-->Seth --- David Gowers <[EMAIL PROTECTED]> wrote: > As I was reading "The Art of Unix Programming" > (http://www.faqs.org/docs/artu/) I was struck with > the idea to > implement a textualizer for ohr formats -- mainly to > make them more > human-sensible; secondarily to assist utility > development (ie. to make > them more computer-sensible too :). > I was very early in this task (having only reached > BINSIZE.BIN in the > list of lumps on the wiki, although my destination > rendering format > was fully defined.), when I found something odd: > > Wandering Hamster has a sfxdata.bin that is > definitely more than 0 bytes long, > but its BINSIZE.BIN insists that the record length > of SFXDATA.BIN is 0! > (the same is true for all the games in the games/ > subdir in the SVN repo.) > I verified this manually with a text editor. > > I thought I should probably mention this, so it's > remembered to fix > this before release time. > _______________________________________________ > ohrrpgce mailing list > ohrrpgce@lists.motherhamster.org > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > ____________________________________________________________________________________Ready for the edge of your seat? Check out tonight's top picks on Yahoo! TV. http://tv.yahoo.com/ _______________________________________________ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org