On Fri, Jul 20, 2007 at 05:39:18PM -0500, Mike Caron wrote:
> On 7/20/07, James Paige <[EMAIL PROTECTED]> wrote:
> > On Fri, Jul 20, 2007 at 05:36:04PM -0500, Mike Caron wrote:
> > > On 7/20/07, James Paige <[EMAIL PROTECTED]> wrote:
> > > > On Fri, Jul 20, 2007 at 05:28:16PM -0500, Mike Caron wrote:
> > > > >
> > > > > No no, make the type named. The Union should be anonymous.
> > > > >
> > > > > (actually, there is no place in the code that actually uses the stat
> > > > > names, so we could just turf that)
> > > >
> > > > But they would be really nice to have in a lot of places. They would
> > > > make the battle code especially a lot cleaner.
> > > >
> > > > I am not sure which is greater: the number of places where we need to
> > > > access stats as an array, or the number of places where we need to
> > > > access them individually...
> > >
> > > To be frank, there are only a few places where they would need to be
> > > accessed by name. Mostly in the attack damage routine, and inns.
> > >
> > > Right now, there isn't any place. But, I set the Stats UDT up for
> > > future reuse in other applications, so... hmm... I wonder if we could
> > > get away with naming it "sta", so that we can do this:
> > >
> > > her.sta.hp
> > > her.sta(0)
> >
> >
> > How about her.st.hp and her.sta(0)?
> 
> Win. It works for me.

Okay, I'll do it now.

---
James Paige
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