On 9/24/07, David Gowers <[EMAIL PROTECTED]> wrote:
> On 9/24/07, [EMAIL PROTECTED]
> <[EMAIL PROTECTED]> wrote:
> > http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=470
> >
> >
> > [EMAIL PROTECTED] changed:
> >
> >            What    |Removed                     |Added
> > ----------------------------------------------------------------------------
> >             Summary|Missing crashes with        |Missing crashes with
> >                    |ubersetzung version of      |ubersetzung version of
> >                    |game.exe                    |game.exe (Spoiler Alert!)
> >
> >
> >
> >
> > ------- Comment #2 from [EMAIL PROTECTED]  2007-09-23 20:16 -------
> > Playing further, I got the following crash an instant after looking into the
> > hole I bashed in the floor. I saw the corpse for an instant before it 
> > crashed
> > (scary as hell, this game is good!)
> >
> > [Thread -1224627312 (LWP 23020) exited]
> > [Thread -1215976560 (LWP 23012) exited]
> >
> > Aborting due to runtime error 6 (out of bounds array access) at line 494 of
> > music_sdl.bas::LOADSOUND()
> >
> >
> > Program exited with code 06.
> >
> > I happened to be runing in gdb, but for some reason there was no backtrace.
>
> AFAIK, if the program exits, you can't get a backtrace -- backtraces
> only make sense in context of a crash. FB's runtime error checking has
> shortcircuited the crash (it reports the error and aborts the program,
> rather than letting the error crash the entire program.). You'll need
> to turn that off before you'll get a meaningful backtrace.

Oh didn't notice that. However, under Windows at least, gdb pauses the
program inside FB's error checking functions - at the moment of
termination apparently. Under Linux it might not be catching that
signal?
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