On Fri, Dec 14, 2007 at 02:21:56PM -0600, Kizul Emeraldfire wrote:
>    On Dec 14, 2007 1:18 PM, <[EMAIL PROTECTED]> wrote:
> 
>      james
>      2007-12-14 11:18:38 -0800 (Fri, 14 Dec 2007)
>      134
>      Save 16 bit inventory data (in addition to 8-bit)
>      The flag to tell game to actually *load* this 16-bit inventory data
>      is not set yet.
>      ---
>      U   wip/moresubs.bas
> 
>    Just a question, but what's the difference between 8-bit inventory and
>    16-bit inventory? :o

Since the dawn of the OHR, inventory data has been stored in a packed 
16-bit format, with item ID number in the low 8 bits and the number of 
items in the high 8 bits.

More than a year ago, TeeEmCee re-wrote the item code to store inventory 
data in a structured type, doing away with my old ugly 8-bit hackery-- 
however, the SAV format still stored inventory in the 8-bit format.

Now that item data is stored in 16-bit format, the final barrier 
preventing more than 254 items has been lifted.

---
James
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