On Dec 14, 2007 3:05 PM, James Paige <[EMAIL PROTECTED]> wrote:

> On Fri, Dec 14, 2007 at 02:21:56PM -0600, Kizul Emeraldfire wrote:
> >    On Dec 14, 2007 1:18 PM, <[EMAIL PROTECTED]> wrote:
> >
> >      james
> >      2007-12-14 11:18:38 -0800 (Fri, 14 Dec 2007)
> >      134
> >      Save 16 bit inventory data (in addition to 8-bit)
> >      The flag to tell game to actually *load* this 16-bit inventory data
> >      is not set yet.
> >      ---
> >      U   wip/moresubs.bas
> >
> >    Just a question, but what's the difference between 8-bit inventory
> and
> >    16-bit inventory? :o
>
> Since the dawn of the OHR, inventory data has been stored in a packed
> 16-bit format, with item ID number in the low 8 bits and the number of
> items in the high 8 bits.
>
> More than a year ago, TeeEmCee re-wrote the item code to store inventory
> data in a structured type, doing away with my old ugly 8-bit hackery--
> however, the SAV format still stored inventory in the 8-bit format.
>
> Now that item data is stored in 16-bit format, the final barrier
> preventing more than 254 items has been lifted.


Awesome! :D
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