On Tue, Sep 08, 2009 at 04:32:05PM +1200, Ralph Versteegen wrote: > 2009/9/8 <[email protected]>: > > teeemcee > > 2009-09-07 21:24:08 -0700 (Mon, 07 Sep 2009) > > 169 > > Fix get/setinventorysize and its documentation, setdeadheroesgainexperience > > (opps!); store the number of inventory slots in SAV files. Rearranged > > plotscr.hsd a tiny bit. > > --- > > U wip/docs/plotdict.xml > > U wip/menus.bas > > U wip/moresubs.bas > > U wip/plotscr.hsd > > > Question: why aren't we loading general bitsets from save files? We > could make an exception for "Don't save gameover/loadgame script IDs" > (in fact, such an exception would be automatic, since gen is reloaded > before loading).
Yeah, I guess I have no big problem with that. If there are any problems with doing that, I can't think of them right now. > And anyway, we forgot to document that all the > general bitset setting commands don't persist into saved games. I guess documenting the fact that they don't persist and expecting people to re-set them in loadgame scripts is not unreasonable, but lacking a good reason to force that restriction, *shrug* > Also, the master palette number really should be loaded. I am guessing it is just an oversight that it isn't. --- James _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
