On Fri, Oct 30, 2009 at 08:20:11AM -0500, Kizul Emeraldfire wrote: > On Wed, Oct 28, 2009 at 11:59, James Paige <[email protected]> > wrote: > > After Lucier posted this mockup: > http://i658.photobucket.com/albums/uu304/rlb1626/genesis0055.png > > I wrote this plan: > > http://gilgamesh.hamsterrepublic.com/wiki/ohrrpgce/index.php/Plan_for_bigger_walkabouts > > And when I thought about it, it sounds super-easy. Like I am talking > less than a weekends' worth of work with no obvious technical hurdles. I > thought I would reproduce the plan here for quick discussion: > > ---- > > Right now, walkabout sprites are limited to 20x20. > > What if we simply added a new sprite type? > > .PT9 big walkabouts 32 x 40 x 12 640 x 12 = 7680 > > The size would be the same as hero graphics (for the benefit of people > who want to synch battle/walkabout graphics FF6-style). There would be 3 > frames in each direction. > > Or alternatively we might go with > > .PT9 big walkabouts 40 x 40 x 12 800 x 12 = 9600 > > Which could still be used the same way, but would allow for squarish > "boss" npcs with only minor pixel wasteage. > > In the NPC editor, and the hero editor we would add an additional data > element for walkabout sprite size 0=small, 1=large. (this would work > just like the sprite size setting for enemies) > > Big NPCs would be drawn on the map with their bottom center in the same > place as the bottom-center of small NPCs. There would be no special > passability considerations for big walkabout sprites, they would still > use 20x20 passability squares. (any change to that behavior would belong > in Plan for non-tile-based walking) > > Ideally we want some future version to allow total flexability in sprite > sizes, but this plan would be super-easy to implement, and would only > add a very small additional backcompat burden (no worse than what > already exists for enemy graphics) > > --- > James > > <insert request for sprites of a user-defined size like 20 *40 or 40 *20> > > *hope, hope* :D
That is something we want to allow in the future, but this plan seemed quick and easy, whereas user-defined sizes is harder, and will take more time to get right. --- James _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
