On Fri, Oct 30, 2009 at 08:20:11AM -0500, Kizul Emeraldfire wrote:
>    On Wed, Oct 28, 2009 at 11:59, James Paige <[email protected]>
>    wrote:
> 
>      After Lucier posted this mockup:
>      http://i658.photobucket.com/albums/uu304/rlb1626/genesis0055.png
> 
>      I wrote this plan:
>      
> http://gilgamesh.hamsterrepublic.com/wiki/ohrrpgce/index.php/Plan_for_bigger_walkabouts
> 
>      And when I thought about it, it sounds super-easy. Like I am talking
>      less than a weekends' worth of work with no obvious technical hurdles. I
>      thought I would reproduce the  plan here for quick discussion:
> 
>      ----
> 
>      Right now, walkabout sprites are limited to 20x20.
> 
>      What if we simply added a new sprite type?
> 
>      .PT9      big walkabouts     32 x 40 x 12       640 x 12 = 7680
> 
>      The size would be the same as hero graphics (for the benefit of people
>      who want to synch battle/walkabout graphics FF6-style). There would be 3
>      frames in each direction.
> 
>      Or alternatively we might go with
> 
>      .PT9      big walkabouts     40 x 40 x 12       800 x 12 = 9600
> 
>      Which could still be used the same way, but would allow for squarish
>      "boss" npcs with only minor pixel wasteage.
> 
>      In the NPC editor, and the hero editor we would add an additional data
>      element for walkabout sprite size 0=small, 1=large. (this would work
>      just like the sprite size setting for enemies)
> 
>      Big NPCs would be drawn on the map with their bottom center in the same
>      place as the bottom-center of small NPCs. There would be no special
>      passability considerations for big walkabout sprites, they would still
>      use 20x20 passability squares. (any change to that behavior would belong
>      in Plan for non-tile-based walking)
> 
>      Ideally we want some future version to allow total flexability in sprite
>      sizes, but this plan would be super-easy to implement, and would only
>      add a very small additional backcompat burden (no worse than what
>      already exists for enemy graphics)
> 
>      ---
>      James
> 
>    <insert request for sprites of a user-defined size like 20 *40 or 40 *20>
> 
>    *hope, hope* :D

That is something we want to allow in the future, but this plan seemed 
quick and easy, whereas user-defined sizes is harder, and will take more 
time to get right.

---
James
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