On Wed, Jan 06, 2010 at 12:32:27AM -0800, [email protected] wrote: > teeemcee > 2010-01-06 00:32:24 -0800 (Wed, 06 Jan 2010) > 260 > Fix the looping sound import problem, which was a problem in gfx_sdl > > For some reason calling SHELL causes SDL to not send some key up events on > Windows when not compiled with -s console. I've worked around this by > bringing back the old SDL_GetKeyState code :( > --- > U wip/gfx_sdl.bas
Hmmmm. I wonder if we could use EXEC instead of SHELL in that case... --- James _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
