2010/1/7 James Paige <[email protected]>:
> On Wed, Jan 06, 2010 at 12:32:27AM -0800, [email protected] 
> wrote:
>> teeemcee
>> 2010-01-06 00:32:24 -0800 (Wed, 06 Jan 2010)
>> 260
>> Fix the looping sound import problem, which was a problem in gfx_sdl
>>
>> For some reason calling SHELL causes SDL to not send some key up events on 
>> Windows when not compiled with -s console. I've worked around this by 
>> bringing back the old SDL_GetKeyState code :(
>> ---
>> U   wip/gfx_sdl.bas
>
> Hmmmm. I wonder if we could use EXEC instead of SHELL in that case...
>
> ---
> James

I didn't think of that. However, it shows that SDL can't be trusted to
never lose key up events, so it's safer to use this workaround.
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