2010/1/7 James Paige <[email protected]>: > On Wed, Jan 06, 2010 at 12:32:27AM -0800, [email protected] > wrote: >> teeemcee >> 2010-01-06 00:32:24 -0800 (Wed, 06 Jan 2010) >> 260 >> Fix the looping sound import problem, which was a problem in gfx_sdl >> >> For some reason calling SHELL causes SDL to not send some key up events on >> Windows when not compiled with -s console. I've worked around this by >> bringing back the old SDL_GetKeyState code :( >> --- >> U wip/gfx_sdl.bas > > Hmmmm. I wonder if we could use EXEC instead of SHELL in that case... > > --- > James
I didn't think of that. However, it shows that SDL can't be trusted to never lose key up events, so it's safer to use this workaround. _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
