http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=802
--- Comment #7 from Ralph Versteegen <[email protected]> 2010-01-08 17:26:11 PST --- (In reply to comment #4) > What I have noticed was that layers above the insertion point revert to > "default," despite them having assigned tilesets, and this can be a problem if > the game has a significant number of tilesets in use. Like I wrote on CP, I still can't reproduce this. Do you know exactly how to trigger it? (In reply to comment #6) > (In reply to comment #5) > > We can decide later if this needs to block the Z release. > > I wonder if the ability to name map layers would help? > > It would certainly eliminate confusion. That sounds like a good idea. It could be done with a new map format. > But I still think a clear explanation on how the new layer system works will > minimize offputting mistakes like the one I made. Could you suggest improvements to the documentation? I can't think of any way to better indicate that layers are being renumbered, short of layer names or some fancy animation where the existing layers slide down the screen... hmmm... -- Configure bugmail: http://rpg.hamsterrepublic.com/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
