http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=815
--- Comment #5 from Bob the Hamster <[email protected]> 2010-01-31 22:25:51 PST --- Random battles actually do happen in Trailblazer. Apparently at least one of the maps that the opening sequence happens on has a random encounter rate of 100. And apparently an invisible hero walks enough to always trigger at least one random battle. The random battle just instantly ends because of an empty formation, so you never see it. Using revision 2022 (the last one that works) I debugged the runscript calls, they get called like this: runscript(50,0,-1,"map",1) [this is the point where I press a key to skip the intro] runscript(45,0,-1,"rand-battle",1) runscript(44,1,-1,"map",1) runscript(15,2,0,"indirect",0) Then testing with revision 2023 (the first where it fails) runscript(50,0,-1,"map",1) [this is the point where I press a key to skip the intro, and it seems to freeze] No further scripts get triggered. The palette is faded to black at this point (unlike the freeze Pepsi originally reported, which is the exact same freeze, just without prematurely interrupting the opening script with a keypress) -- Configure bugmail: http://rpg.hamsterrepublic.com/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
