http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=815

--- Comment #6 from Bob the Hamster <[email protected]> 2010-02-01 
18:19:03 PST ---
Figured it out.

Revision 2023 cleaned up the random battle code, and added the
random_formation() function.

But it also stopped the instead-of-battle script from running in cases when
random_formation() fails, for example, when no formations exist.

For whatever reason, Trailblazers was relying on the instead of battle script
in the opening sequence.

This might have effected other games too, if they used instead-of-battle to
trigger non-battle events, or fully scripted battles.

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