In the game I'm working on, I have some Doppelganger enemies that detect
your characters' job classes and shapeshift into that form.

That's the idea, anyway. How it actually works: if the tag check fails, the
battle freezes.

My attack chains are set up like this:

*71: *Doppel-R1: If tag 17 = OFF then use attack 72 instead
*72: *Doppel-R2: If tag 18 = OFF then use attack 73 instead
*73: *Doppel-R3: If tag 19 = OFF then use attack 74 instead
*74: *Doppel-R4: If tag 20 = OFF then use attack 75 instead
*75: *Doppel-R5: If tag 21 = OFF then use attack 0 instead

Attack 0 is just a regular attack.

So if tag 17 is on, that means the red character is in the Warrior class.
Doppel-R1 is used in that case, and the Doppelganger successfully
transforms. In any other case, though, the battle freezes.

I notice that the source has some debug lines surrounding instead-chains.
These aren't firing in my case; the debug is clean.

My guess from a scan of the source is that the attack delays are screwing
things up. (How do attack delays work with instead-chains, anyway? Seems
like the attack should be decided before the delay is calculated.) See line
2265 of bmod.bas.

I'm pretty sure I've got the attack chains set up correctly. Any ideas?
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