I created a simplified duplictae of your setup (attacks 71, 72 and 0) and I am able to reproduce the freeze.
Investigating... --- James Paige On Wed, Feb 24, 2010 at 09:30:40PM -0800, Adam Perry wrote: > In the game I'm working on, I have some Doppelganger enemies that detect > your characters' job classes and shapeshift into that form. > > That's the idea, anyway. How it actually works: if the tag check fails, > the battle freezes. > > My attack chains are set up like this: > > 71: Doppel-R1: If tag 17 = OFF then use attack 72 instead > 72: Doppel-R2: If tag 18 = OFF then use attack 73 instead > 73: Doppel-R3: If tag 19 = OFF then use attack 74 instead > 74: Doppel-R4: If tag 20 = OFF then use attack 75 instead > 75: Doppel-R5: If tag 21 = OFF then use attack 0 instead > > Attack 0 is just a regular attack. > > So if tag 17 is on, that means the red character is in the Warrior class. > Doppel-R1 is used in that case, and the Doppelganger successfully > transforms. In any other case, though, the battle freezes. > > I notice that the source has some debug lines surrounding instead-chains. > These aren't firing in my case; the debug is clean. > > My guess from a scan of the source is that the attack delays are screwing > things up. (How do attack delays work with instead-chains, anyway? Seems > like the attack should be decided before the delay is calculated.) See > line 2265 of bmod.bas. > > I'm pretty sure I've got the attack chains set up correctly. Any ideas? > _______________________________________________ > Ohrrpgce mailing list > [email protected] > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
