http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=816
Summary: Freeze in attack instead-chaining under certain
conditions
Product: OHRRPGCE
Version: 20100108 Ypsiliform
Platform: PC
OS/Version: All
Status: NEW
Severity: normal
Priority: P3
Component: Attacks
AssignedTo: [email protected]
ReportedBy: [email protected]
Adam Perry writes:
> In the game I'm working on, I have some Doppelganger enemies that detect your
> characters' job classes and shapeshift into that form.
>
> That's the idea, anyway. How it actually works: if the tag check fails, the
> battle freezes.
>
> My attack chains are set up like this:
>
> 71: Doppel-R1: If tag 17 = OFF then use attack 72 instead
> 72: Doppel-R2: If tag 18 = OFF then use attack 73 instead
> 73: Doppel-R3: If tag 19 = OFF then use attack 74 instead
> 74: Doppel-R4: If tag 20 = OFF then use attack 75 instead
> 75: Doppel-R5: If tag 21 = OFF then use attack 0 instead
>
> Attack 0 is just a regular attack.
>
> So if tag 17 is on, that means the red character is in the Warrior class.
> Doppel-R1 is used in that case, and the Doppelganger successfully transforms.
> In any other case, though, the battle freezes.
>
> I notice that the source has some debug lines surrounding instead-chains.
> These aren't firing in my case; the debug is clean.
>
> My guess from a scan of the source is that the attack delays are screwing
> things up. (How do attack delays work with instead-chains, anyway? Seems like
> the attack should be decided before the delay is calculated.) See line 2265
> of bmod.bas.
>
> I'm pretty sure I've got the attack chains set up correctly. Any ideas?
I am able to reproduce this bug in a simplified test case.
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