On Sat, Apr 03, 2010 at 04:44:14AM +1300, Ralph Versteegen wrote:
> On 3 April 2010 04:04, James Paige <[email protected]> wrote:
> > On Fri, Apr 02, 2010 at 07:59:37AM -0700, [email protected]
> > wrote:
> >> james
> >> 2010-04-02 07:59:37 -0700 (Fri, 02 Apr 2010)
> >> 142
> >> Add "set slice clipping" and "get slice clipping"
> >> (Warning! there is a problem with these! That is why they aren't in the
> >> documentation yet!)
> >
> > The actuall commands work fine, but the problem is that simething crazy
> > is happening with the clipping behavior in slicetest.rpg
> >
> > If you run slicetest.rpg you will see a 80x80 sprite loaded inside a
> > 50x50 container. The container is set to clip, and the sprite gets moved
> > around. But the sprite only gets clipped on the top and left edges. The
> > bottom and right of the sprite are unclipped.
> >
> > If you load slicetest.rpg and go into the slice collection editor, you
> > will see the same setup. An 80x80 sprite clipped inside a 50x50
> > container. In the slice collection editor, the sprite is clipped
> > correctly on all sides.
> >
> > I can't figure out what the heck is going on :(
> >
> > ---
> > James
>
> We need...
>
> ...in-game debugging of the slice tree, using the slice collection
> editor!! (!!!!)
!!! (!!!!) [!!!!!!!] {!!!!!!!!!!!!!}
That is a great idea!
---
James
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