james
2010-05-27 08:40:10 -0700 (Thu, 27 May 2010)
421
* Use built-in abs and sign instead of my own abs and sgn scripts
* Running forward and stopping suddenly makes the bell fly forward
  in a much more satisfying and intuitive way than it used to.
* Add an animation frame for when the goddess stops short and jerks the bell 
forward
* Made the "you must throw the bell over this pillar" pillar easier
* Special moves are a tiny bit easier to do (2 ticks extra grace period)
---
U   games/bellchaos/bellchaos.hss
U   games/bellchaos/bellchaos.rpgdir/lookup1.bin
U   games/bellchaos/bellchaos.rpgdir/ohrrpgce.gen
U   games/bellchaos/bellchaos.rpgdir/ohrrpgce.hsp
U   games/bellchaos/bellchaos.rpgdir/ohrrpgce.p00
U   games/bellchaos/bellchaos.rpgdir/ohrrpgce.pt0
U   games/bellchaos/bellchaos.rpgdir/ohrrpgce.t00
U   games/bellchaos/bellchaos.rpgdir/plotscr.lst
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