http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=838
Summary: Stuns cancel delayed attacks even with "Cancel
Target's Attack" off
Product: OHRRPGCE
Version: 20100108 Ypsiliform
Platform: All
OS/Version: All
Status: NEW
Severity: normal
Priority: P3
Component: Attacks
AssignedTo: [email protected]
ReportedBy: [email protected]
Reply by [email protected] to bug 587:
I agree, and I think this is a serious issue. Right now, if a character
chooses an attack with a delay, and then is stunned before committing the
attack, his turn is lost. Not only does he NOT commit his delayed attack, he
also does not get to choose another one, and his battle-ready-meter is put back
to empty. This is WITHOUT the "Cancel Target's Attack" bitset.
It seems to me that what I've described is what should happen with that bitset
turned on, while having it turned off ought to allow the delayed attack to
execute after the stun has been removed.
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