http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=838

           Summary: Stuns cancel delayed attacks even with "Cancel
                    Target's Attack" off
           Product: OHRRPGCE
           Version: 20100108 Ypsiliform
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: P3
         Component: Attacks
        AssignedTo: [email protected]
        ReportedBy: [email protected]


Reply by [email protected] to bug 587:

I agree, and I think this is a serious issue.  Right now, if a character
chooses an attack with a delay, and then is stunned before committing the
attack, his turn is lost.  Not only does he NOT commit his delayed attack, he
also does not get to choose another one, and his battle-ready-meter is put back
to empty.  This is WITHOUT the "Cancel Target's Attack" bitset.

It seems to me that what I've described is what should happen with that bitset
turned on, while having it turned off ought to allow the delayed attack to
execute after the stun has been removed.

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