The core of RSAV is complete. it now reproduces everything the old SAV 
format could do. But before I make it the default, I wanted to explore a 
couple questions:

/state/camera/mode

this is currently an int, the same as gen(genCamera) and I would have to 
dig around in the source to figure out what the values mean. Maybe I 
should change this to a short string of text like "hero" "npc" "panning" 
or whatever is appropriate after I research it? Is this worth it? I 
don't actually expect the camera modes to change.

/script/gameover_script
/script/loadgame_script

These are both ints. They store the id number of those script triggers. 
What would be the consequence of storing the names of the scripts 
instead?

/party/slot[]/rename_on_add

I am currently saving this bitset only because the old save format saved 
it, but I can't think of any situation where it could matter. If nobody 
else can think of a reason, I will remove it.

/vehicle/def/*

I am saving not just the state of the vehicle, but also its definition. 
I am only doing this because the old format did it. Can anybody think of 
some reason I might be forgetting about? Otherwise I will remove this.

---
James

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