On Tue, Jul 06, 2010 at 06:10:04PM -0700, [email protected] wrote: > teeemcee > 2010-07-06 18:10:04 -0700 (Tue, 06 Jul 2010) > 222 > "wait for all": yet another script command broken since revision 1 (it did > not wait for NPCs). > > A blatantly misplaced 'EXIT FOR'. I wonder how many more lines of code still > have not been looked at, after more than 5 years?
If this has been broken since forever, I wonder if we should deprecate the command entirely and replace it with a new one that does what it was supposed to do. Fixing this now would break any game that uses this command on a map where NPCs might be moving. (including random movement, if I read it correctly) --- James Paige _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
