On 8 July 2010 05:30, James Paige <[email protected]> wrote:
> On Tue, Jul 06, 2010 at 06:10:04PM -0700, [email protected] 
> wrote:
>> teeemcee
>> 2010-07-06 18:10:04 -0700 (Tue, 06 Jul 2010)
>> 222
>> "wait for all": yet another script command broken since revision 1 (it did 
>> not wait for NPCs).
>>
>> A blatantly misplaced 'EXIT FOR'. I wonder how many more lines of code still 
>> have not been looked at, after more than 5 years?
>
> If this has been broken since forever, I wonder if we should deprecate
> the command entirely and replace it with a new one that does what it was
> supposed to do.
>
> Fixing this now would break any game that uses this command on a map
> where NPCs might be moving. (including random movement, if I read it
> correctly)
>
> ---
> James Paige

But it only waits if NPCs are suspended. This bugfix means waitforall
will wait for at most a couple extra ticks, and anyone who is using a
command like waitforall is prepared to wait an unpredictable amount of
time, so I don't realistically see it breaking any games.
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