On 29 July 2010 04:37,  <[email protected]> wrote:
> teeemcee
> 2010-07-28 09:37:19 -0700 (Wed, 28 Jul 2010)
> 514
> Support for variable record number and length .N## lumps, including variable 
> number of NPC definitions.
>
> I have not actually changed the .N## record length yet.
> You can add or remove NPC definitions and delete all copies of an NPC on the 
> map from the NPC editor; the default number of NPCs is just 1 (and old games 
> no longer automatically jump to 100 NPC definitions).
> The meaning of max_npc_defs changed. I decided to set the limit to 500 for 
> now, we should probably raise it when more NPC instances are possible.
> ---
> U   wip/common.bas
> U   wip/common.bi
> U   wip/const.bi
> U   wip/custom_udts.bi
> U   wip/customsubs.bas
> U   wip/game.bas
> U   wip/loading.bas
> U   wip/loading.bi
> U   wip/mapsubs.bas
> U   wip/moresubs.bas
> U   wip/ohrhelp/pick_npc_to_edit.txt
> U   wip/subs.bas
> U   wip/udts.bi
> U   wip/whatsnew.txt
> U   wip/yetmore.bas
> U   wip/yetmore2.bas

Now I remember why I did not commit this: the binsizing of .N is
completely untested, I suspect that when I try to actually expand .N,
it will break.
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