On Thu, Jul 29, 2010 at 04:48:51AM +1200, Ralph Versteegen wrote:
> On 29 July 2010 04:37,  <[email protected]> wrote:
> > teeemcee
> > 2010-07-28 09:37:19 -0700 (Wed, 28 Jul 2010)
> > 514
> > Support for variable record number and length .N## lumps, including 
> > variable number of NPC definitions.
> >
> > I have not actually changed the .N## record length yet.
> > You can add or remove NPC definitions and delete all copies of an NPC on 
> > the map from the NPC editor; the default number of NPCs is just 1 (and old 
> > games no longer automatically jump to 100 NPC definitions).
> > The meaning of max_npc_defs changed. I decided to set the limit to 500 for 
> > now, we should probably raise it when more NPC instances are possible.
> > ---
> > U   wip/common.bas
> > U   wip/common.bi
> > U   wip/const.bi
> > U   wip/custom_udts.bi
> > U   wip/customsubs.bas
> > U   wip/game.bas
> > U   wip/loading.bas
> > U   wip/loading.bi
> > U   wip/mapsubs.bas
> > U   wip/moresubs.bas
> > U   wip/ohrhelp/pick_npc_to_edit.txt
> > U   wip/subs.bas
> > U   wip/udts.bi
> > U   wip/whatsnew.txt
> > U   wip/yetmore.bas
> > U   wip/yetmore2.bas
> 
> Now I remember why I did not commit this: the binsizing of .N is
> completely untested, I suspect that when I try to actually expand .N,
> it will break.

Hmmm. yeah. Since there is a different .N file for every map, I don't 
see how they could use the same binsize scheme as the other binsized 
files.

Would it be better to convert the .N files into a reload format instead 
of binsizing them?

---
James
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