On Thu, Jul 29, 2010 at 04:48:51AM +1200, Ralph Versteegen wrote: > On 29 July 2010 04:37, <[email protected]> wrote: > > teeemcee > > 2010-07-28 09:37:19 -0700 (Wed, 28 Jul 2010) > > 514 > > Support for variable record number and length .N## lumps, including > > variable number of NPC definitions. > > > > I have not actually changed the .N## record length yet. > > You can add or remove NPC definitions and delete all copies of an NPC on > > the map from the NPC editor; the default number of NPCs is just 1 (and old > > games no longer automatically jump to 100 NPC definitions). > > The meaning of max_npc_defs changed. I decided to set the limit to 500 for > > now, we should probably raise it when more NPC instances are possible. > > --- > > U wip/common.bas > > U wip/common.bi > > U wip/const.bi > > U wip/custom_udts.bi > > U wip/customsubs.bas > > U wip/game.bas > > U wip/loading.bas > > U wip/loading.bi > > U wip/mapsubs.bas > > U wip/moresubs.bas > > U wip/ohrhelp/pick_npc_to_edit.txt > > U wip/subs.bas > > U wip/udts.bi > > U wip/whatsnew.txt > > U wip/yetmore.bas > > U wip/yetmore2.bas > > Now I remember why I did not commit this: the binsizing of .N is > completely untested, I suspect that when I try to actually expand .N, > it will break.
Hmmm. yeah. Since there is a different .N file for every map, I don't see how they could use the same binsize scheme as the other binsized files. Would it be better to convert the .N files into a reload format instead of binsizing them? --- James _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
