On 12 August 2010 12:07,  <[email protected]> wrote:
> james
> 2010-08-11 17:07:27 -0700 (Wed, 11 Aug 2010)
> 102
> Get rid of the awful old es(,) 2D array from the battle system,
> replacing it with the new enemy TYPE
> ---
> U   wip/battle_udts.bi
> U   wip/bmod.bas
> U   wip/bmod.bi
> U   wip/bmodsubs.bas
> U   wip/bmodsubs.bi
> U   wip/loading.bas

Some very nice cleanup! Also, I take back what I said about switching
enemy data to reload now that I look at the EnemyDef UDT and see
plenty of ideas. But the more we switch to flexible file formats, the
more angry I am at FB's fixed-length-arrays-in-UDTs. It really makes
me want to resume work on fb2c++ instead of doing something more
productive. Oh well, guess we'll just have to drown in pointer bugs.
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