On 12 August 2010 12:07, <[email protected]> wrote: > james > 2010-08-11 17:07:27 -0700 (Wed, 11 Aug 2010) > 102 > Get rid of the awful old es(,) 2D array from the battle system, > replacing it with the new enemy TYPE > --- > U wip/battle_udts.bi > U wip/bmod.bas > U wip/bmod.bi > U wip/bmodsubs.bas > U wip/bmodsubs.bi > U wip/loading.bas
Some very nice cleanup! Also, I take back what I said about switching enemy data to reload now that I look at the EnemyDef UDT and see plenty of ideas. But the more we switch to flexible file formats, the more angry I am at FB's fixed-length-arrays-in-UDTs. It really makes me want to resume work on fb2c++ instead of doing something more productive. Oh well, guess we'll just have to drown in pointer bugs. _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
