On Thu, Aug 12, 2010 at 07:04:27PM +1200, Ralph Versteegen wrote:
> On 12 August 2010 12:07,  <[email protected]> wrote:
> > james
> > 2010-08-11 17:07:27 -0700 (Wed, 11 Aug 2010)
> > 102
> > Get rid of the awful old es(,) 2D array from the battle system,
> > replacing it with the new enemy TYPE
> > ---
> 
> Some very nice cleanup! Also, I take back what I said about switching
> enemy data to reload now that I look at the EnemyDef UDT and see
> plenty of ideas.

Thanks!

I think switchign to reload will really make things easier when I 
replace the enemy AI system with something nicer.

I am also looking forward to user-definable number of elementals, 
instead of the current hardcoded 8.

> ...But the more we switch to flexible file formats, the
> more angry I am at FB's fixed-length-arrays-in-UDTs. It really makes
> me want to resume work on fb2c++ instead of doing something more
> productive. Oh well, guess we'll just have to drown in pointer bugs.

fb2c++ sounds extremely productive :)

I was playing a little with freebasic's -r -gen gcc options, which 
seemed pretty nifty on simple test programs, but when I tried it on the 
OHR, it segfaulted about halfway through generating the .c files for 
game. Not ready for the job :P

---
James
_______________________________________________
Ohrrpgce mailing list
[email protected]
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org

Reply via email to