On Thu, Aug 12, 2010 at 07:04:27PM +1200, Ralph Versteegen wrote: > On 12 August 2010 12:07, <[email protected]> wrote: > > james > > 2010-08-11 17:07:27 -0700 (Wed, 11 Aug 2010) > > 102 > > Get rid of the awful old es(,) 2D array from the battle system, > > replacing it with the new enemy TYPE > > --- > > Some very nice cleanup! Also, I take back what I said about switching > enemy data to reload now that I look at the EnemyDef UDT and see > plenty of ideas.
Thanks! I think switchign to reload will really make things easier when I replace the enemy AI system with something nicer. I am also looking forward to user-definable number of elementals, instead of the current hardcoded 8. > ...But the more we switch to flexible file formats, the > more angry I am at FB's fixed-length-arrays-in-UDTs. It really makes > me want to resume work on fb2c++ instead of doing something more > productive. Oh well, guess we'll just have to drown in pointer bugs. fb2c++ sounds extremely productive :) I was playing a little with freebasic's -r -gen gcc options, which seemed pretty nifty on simple test programs, but when I tried it on the OHR, it segfaulted about halfway through generating the .c files for game. Not ready for the job :P --- James _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
