http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=858
Summary: gfx_directx in custom very slow after you switch to
another window and then switch back.
Product: OHRRPGCE
Version: Nigtly WIP (Zenzizenzic)
Platform: PC
OS/Version: Windows Vista
Status: NEW
Severity: normal
Priority: P3
Component: backend:gfx_directx
AssignedTo: [email protected]
ReportedBy: [email protected]
Mystic reports here:
http://www.slimesalad.com/forum/viewtopic.php?p=70729#70729
> GAME is fine.
>
> CUSTOM starts out okay, but gets slower while I use it. After 5 minutes,
> everything takes forever. I held down "right" in the tile editor and it took
> about a second to move over each space. When I quit, the little warning dialog
> box took ages to actually come up.
>
> I'm using Vista 64-bit. I'm not sure else what would be related, but I can
> give
> other information as necessary.
I asked him to test with the gfx_sdl backend and see if it made any difference.
Mystic wrote:
> -gfx sdl works fine
>
> Also, I figured out that the problem only occurs if I focus away from the
> CUSTOM window. Then, when I come back, it's incredibly slow.
I tried to reproduce this on the Windows XP nightly build box, but could not.
Maybe Vista-specific or 64-bit specific?
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