http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=859

Ralph Versteegen <[email protected]> changed:

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--- Comment #4 from Ralph Versteegen <[email protected]> 2010-11-11 16:01:48 
PST ---
Ah, I forgot about this bug. I was going to fix it by changing screenshots to
work by delaying taking them until the next call to setvispage. That way
screenshots should work just like they do in gfx_directx (which should be
"always").

James, it sounds like gfx_directx is failing to save PNGs. Doesn't it require
the Direct X 9 utility library to save PNGs (which is an optional dependency of
the backend)? Is that also a requirement for other formats? If not, Jay, would
it be possible to gray out the PNG option/fallback to a different format?

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