On Mon, Dec 20, 2010 at 04:53:06AM +1300, Ralph Versteegen wrote: > After reading a thread on CP today I got partway through adding a > global level cap (range 0 to 99) before wondering whether I was taking > a good approach. Since the cap wouldn't affect the actual xp and stat > curves and would be global for all heroes, it seems like it would only > really be useful in the specific case given in that thread: not > allowing characters to surpass some level until after some plot point, > modifying the level cap with a script. So it's addition might just be > confusing once we have real custom xp/stat curve formulas. > > Maybe I should make the cap accessible just via script commands, or > dump it altogether? What do other people think?
I can't see any problem with a global level cap. We do need to think about how to best make level up curves customizable, but that can be a separate thing. --- James Paige _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
