On Mon, Dec 20, 2010 at 04:53:06AM +1300, Ralph Versteegen wrote:
> After reading a thread on CP today I got partway through adding a
> global level cap (range 0 to 99) before wondering whether I was taking
> a good approach. Since the cap wouldn't affect the actual xp and stat
> curves and would be global for all heroes, it seems like it would only
> really be useful in the specific case given in that thread: not
> allowing characters to surpass some level until after some plot point,
> modifying the level cap with a script. So it's addition might just be
> confusing once we have real custom xp/stat curve formulas.
> 
> Maybe I should make the cap accessible just via script commands, or
> dump it altogether? What do other people think?

I can't see any problem with a global level cap.

We do need to think about how to best make level up curves customizable, 
but that can be a separate thing.

---
James Paige
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