teeemcee 2010-12-30 16:18:23 -0800 (Thu, 30 Dec 2010) 183 Add elementaldmg() array to BattleSprite, and use new maxElements and numElements constants (almost) everywhere in-battle.
absorb(), weak() and strong() are still populated and used. --- U wip/battle_udts.bi U wip/bmod.bas U wip/bmodsubs.bas U wip/const.bi U wip/loading.bas U wip/loading.bi _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
