teeemcee
2010-12-30 16:18:23 -0800 (Thu, 30 Dec 2010)
183
Add elementaldmg() array to BattleSprite, and use new maxElements and 
numElements constants (almost) everywhere in-battle.

absorb(), weak() and strong() are still populated and used.
---
U   wip/battle_udts.bi
U   wip/bmod.bas
U   wip/bmodsubs.bas
U   wip/const.bi
U   wip/loading.bas
U   wip/loading.bi
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