teeemcee
2010-12-30 16:18:38 -0800 (Thu, 30 Dec 2010)
640
Remove the nativehbits array and all the code for saving/loading it in 
SAV/RSAV. Only the elemental bitsets were actually used (for no reason), and 
none of it was modifiable, so saving it in save files was more of a bug than a 
feature!

However, I left rename_in_status in RSAV (which now corresponds to 
gam.hero(i).rename_in_status) because I can see some point in someday allowing 
it to be modified in-game (if you disagree, go ahead and remove it), and if I 
remove it from RSAV, that'll be a nuisance in future. (Hint: adding such a 
feature is trivial because all the code is already written... I just don't care 
enough for it to add it)
---
U   wip/bmod.bas
U   wip/game.bas
U   wip/game_udts.bi
U   wip/gglobals.bi
U   wip/menustuf.bas
U   wip/moresubs.bas
U   wip/savegame.bas
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