teeemcee 2010-12-30 16:18:38 -0800 (Thu, 30 Dec 2010) 640 Remove the nativehbits array and all the code for saving/loading it in SAV/RSAV. Only the elemental bitsets were actually used (for no reason), and none of it was modifiable, so saving it in save files was more of a bug than a feature!
However, I left rename_in_status in RSAV (which now corresponds to gam.hero(i).rename_in_status) because I can see some point in someday allowing it to be modified in-game (if you disagree, go ahead and remove it), and if I remove it from RSAV, that'll be a nuisance in future. (Hint: adding such a feature is trivial because all the code is already written... I just don't care enough for it to add it) --- U wip/bmod.bas U wip/game.bas U wip/game_udts.bi U wip/gglobals.bi U wip/menustuf.bas U wip/moresubs.bas U wip/savegame.bas _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
