teeemcee
2011-01-06 08:21:17 -0800 (Thu, 06 Jan 2011)
277
Perform some damage calculations in floating point, and add "0 damage when 
immune to attack element" general bitset

Without this change, 1% and 10000% elemental damage won't cancel each other 
properly. It'll slightly change damage in games, but I tried to minimise the 
effect.
---
U   wip/bmodsubs.bas
U   wip/menus.bas
U   wip/ohrhelp/general_game_bitsets.txt
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