teeemcee 2011-01-06 08:21:17 -0800 (Thu, 06 Jan 2011) 277 Perform some damage calculations in floating point, and add "0 damage when immune to attack element" general bitset
Without this change, 1% and 10000% elemental damage won't cancel each other properly. It'll slightly change damage in games, but I tried to minimise the effect. --- U wip/bmodsubs.bas U wip/menus.bas U wip/ohrhelp/general_game_bitsets.txt _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
