teeemcee 2011-01-06 04:58:00 -0800 (Thu, 06 Jan 2011) 447 Convert enemy types into elements 9-16: -number of elements increased to 16 -enemytype bits in enemy editor now appear as elements 9-16 -.dt6 NOT modified, just the interpretation of some bits -elemental damage array added to enemydata UDT; loadenemydata populates it from strong/weak/absorb/enemytype bits; saveenemydata ignores these and continues to save the old bits -attack fail vs. and bonus vs. enemytype bits now loaded as elemental data --- U wip/battle_udts.bi U wip/bmodsubs.bas U wip/const.bi U wip/flexmenu.bas U wip/loading.bas U wip/subs.bas U wip/udts.bi _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
