teeemcee
2011-01-12 08:55:28 -0800 (Wed, 12 Jan 2011)
970
Rewrote Custom's INSANE and messy startup process. Everything was done in a 
incorrect or nonsensical order! Also changes to Game and upgrade()
Here's a sampling of fixes:
-(Game+Custom) Check the RPG format version BEFORE upgrading the game, or 
asking for password, or showing strange errors about curbinsize (or even 
unlumping)
-Upgrade the game before importing scripts
-Don't hide critical startup stuff in checkpass
-Move extra upgrade code from custom.bas to upgrade()
-Game will now copy an unwriteable or future! .rpgdir so that it can upgrade it 
safely and actually play it correctly. It otherwise still upgrades writeable 
.rpgdirs in place
-Much stronger warning in Custom against editing future RPG files
-(Custom) Reorganised variable and function declarations
-Don't use the game's UI colours in combination with the default master palette
-(Custom) Don't load .gen 3 times

Didn't change placement of c_debug.txt/CHDIR mess; that's something for another 
day
---
U   wip/common.bas
U   wip/common.bi
U   wip/custom.bas
U   wip/game.bas
U   wip/subs2.bas
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