> > You can see why I get wary about new commands sometimes :) > > For similar reasons, I'm iffy about the damage-equation commands. I'd > like to completely overhaul the attack damage calculation and its > presentation in the editor. Just thinking about it makes me want to > start immediately. Firstly, extra damage. Maybe this should be changed > (in the attack editor) to a (floating point?) multiplier, so "Extra > damage: 10%" becomes "Damage multiplier: 110%". I've always found the > presentation of the "100 damage" and "100% of Max/Current" options > weird.
I agree. That would be better presentation. > Also, we wanted to generalise blunt/normal/sharp damage by letting you > choose the multiplier on both the attack and defense stats (and let > you add together multiple attack stats, each with its own > multiplier?). In fact, this is something I wanted to do pretty soon; > I've been meaning to do it for months. So I'm not keen on adding "read > attack damage equation" if it'll be obsolete and useless by the next > release, how about "read attack damage stat multiplier [as int?]" and > "read attack defense stat multiplier [as int?]". If we wanted multiple > damage/defense stats which are summed, I guess we can tack on an > argument for the nth term in the equation later. That sounds like a good plan to me. > I'd like the menu to look like: > > > Example 1: > > ==Damage Equation== > Attack damages target stat [Other options include curing and setting the > stat] > Target Stat: Defender HP [Other options include global variables and > stun/poison/regen registers, and elemental resists] > Base ATK Stat: Attacker Atk > ...multiplier: 100% > Base DEF Stat: Defender Def > ...multiplier: 50% > Total multipler: 110% > > (The bottom of the screen previews the equation:) > Damage = 110% * (Attacker Atk - 50% * Defender Def) > If Damage < 1 Then Damage = 1 > Target HP -= Damage > > Example 2: > > ==Damage Equation== > Attack sets target stat > Target Stat: Defender HP > Base ATK Stat: Defender Max HP > ...multiplier: 1% > Base DEF Stat: None > Total multipler: 100% > > Target HP = 1% * Target Max HP > > > Hey James, can editedit do this? :) I'm guessing no; I'll whip up a prototype. I would certainly like for edit edit to be able to do that. --- James Paige _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
