http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=961
Bug #: 961
Summary: Null map layer points and sprite leak warning messages
in g_debug.txt
Classification: Unclassified
Product: OHRRPGCE
Version: Nightly WIP (Alectormancy)
Platform: PC
OS/Version: All
Status: NEW
Severity: minor
Priority: P3
Component: GAME.EXE (General)
AssignedTo: [email protected]
ReportedBy: [email protected]
I see the following in g_debug.txt after running autotest.rpg.
NULL SliceTable.MapLayer(1) when reseting tilesets in refresh_map_slice()
NULL SliceTable.MapLayer(2) when reseting tilesets in refresh_map_slice()
Null map layer 1 when sorting in refresh_map_slice
Null map layer 2 when sorting in refresh_map_slice
_checkpoint ignored
TRACE: TESTS SUCCEEDED
warning: leaked sprite 2000001 with 2 references
sprite_empty_cache: corruption: sprcacheB_used=0 items=1
I'm quite surprised to see the null map layer pointer errors, because I thought
I already fixed that a couple months ago. They might indicate some serious
problem.
The sprite warnings indicates that a copy of medium enemy spriteset 1 still has
two references when the game is exited. This shouldn't cause graphical errors
in other games, because the cache is emptied in reset_game_final_cleanup. We
should fix these, but they are pretty harmless.
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