http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=961

             Bug #: 961
           Summary: Null map layer points and sprite leak warning messages
                    in g_debug.txt
    Classification: Unclassified
           Product: OHRRPGCE
           Version: Nightly WIP (Alectormancy)
          Platform: PC
        OS/Version: All
            Status: NEW
          Severity: minor
          Priority: P3
         Component: GAME.EXE (General)
        AssignedTo: [email protected]
        ReportedBy: [email protected]


I see the following in g_debug.txt after running autotest.rpg.

NULL SliceTable.MapLayer(1) when reseting tilesets in refresh_map_slice()
NULL SliceTable.MapLayer(2) when reseting tilesets in refresh_map_slice()
Null map layer 1 when sorting in refresh_map_slice
Null map layer 2 when sorting in refresh_map_slice
_checkpoint ignored
TRACE: TESTS SUCCEEDED
warning: leaked sprite 2000001 with 2 references
sprite_empty_cache: corruption: sprcacheB_used=0 items=1

I'm quite surprised to see the null map layer pointer errors, because I thought
I already fixed that a couple months ago. They might indicate some serious
problem.

The sprite warnings indicates that a copy of medium enemy spriteset 1 still has
two references when the game is exited. This shouldn't cause graphical errors
in other games, because the cache is emptied in reset_game_final_cleanup. We
should fix these, but they are pretty harmless.

-- 
Configure bugmail: 
http://rpg.hamsterrepublic.com/bugzilla/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.
_______________________________________________
Ohrrpgce mailing list
[email protected]
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org

Reply via email to