http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=961
Ralph Versteegen <teeem...@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Summary|Null map layer points and |Null map layer pointer |sprite leak warning |warning messages in |messages in g_debug.txt |g_debug.txt --- Comment #1 from Ralph Versteegen <teeem...@gmail.com> 2012-06-13 02:45:19 PDT --- Oh. I've just discovered: -sprite_empty_cache doesn't actually free leaked sprites, because doingso would cause a crash if they're still referenced somewhere (a refcounting bug) -bug 821 is about enemy sprites not being freed when leaving a game. And it is indeed still happening, I just tested it so I'll change this to be just about the null map layer pointers -- Configure bugmail: http://rpg.hamsterrepublic.com/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org