I am glad you like it :) I am confused about what you mean by splitting the attack stat. Can you explain?
As for increasing the number of stats, I was thinking that switching to reload format would help. That way we could store base attack stat in some slightly more structured way, rather than a list of sequential magic numbers --- James On Sat, Dec 08, 2012 at 11:24:34PM +1300, Ralph Versteegen wrote: > The base stat browser menu is neat! > > A couple months ago I discussed improvements to damage calculation and > couldn't decide on handling max stats. I'm happy with the way you've > done this (though I think I'll split the attack stat up into two > field, eg. "Attacker Max Stat" and HP. That'll make it easy to > increase the number of stats in future.) > > On 8 December 2012 08:13, <[email protected]> wrote: > > james > > 2012-12-07 11:13:46 -0800 (Fri, 07 Dec 2012) > > 90 > > Attacks base stat is now allowed to be max stats, > > or the targets stats (both cur and max) > > --- > > U wip/bmodsubs.bas > > U wip/flexmenu.bas > > U wip/testgame/turntest.rpg > > _______________________________________________ > > Ohrrpgce mailing list > > [email protected] > > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > _______________________________________________ > Ohrrpgce mailing list > [email protected] > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
