I am glad you like it :)

I am confused about what you mean by splitting the attack stat. Can you 
explain?

As for increasing the number of stats, I was thinking that switching to 
reload format would help. That way we could store base attack stat in 
some slightly more structured way, rather than a list of sequential 
magic numbers

---
James

On Sat, Dec 08, 2012 at 11:24:34PM +1300, Ralph Versteegen wrote:
> The base stat browser menu is neat!
> 
> A couple months ago I discussed improvements to damage calculation and
> couldn't decide on handling max stats. I'm happy with the way you've
> done this (though I think I'll split the attack stat up into two
> field, eg. "Attacker Max Stat" and HP. That'll make it easy to
> increase the number of stats in future.)
> 
> On 8 December 2012 08:13,  <[email protected]> wrote:
> > james
> > 2012-12-07 11:13:46 -0800 (Fri, 07 Dec 2012)
> > 90
> > Attacks base stat is now allowed to be max stats,
> > or the targets stats (both cur and max)
> > ---
> > U   wip/bmodsubs.bas
> > U   wip/flexmenu.bas
> > U   wip/testgame/turntest.rpg
> > _______________________________________________
> > Ohrrpgce mailing list
> > [email protected]
> > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
> _______________________________________________
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