Oh, yeah, that makes perfect sense. I am on the trolly now!

---
James

On Sun, Dec 09, 2012 at 01:03:01PM +1030, David Gowers wrote:
>    I thought the meaning of 'splitting the attack stat' was to reduce the
>    number of enumerated values; to have only two related options in base
>    stat, 'attacker stat' and 'target stat', with the selection of which stat
>    to use in a separate field.
> 
>    On Sun, Dec 9, 2012 at 12:48 PM, James Paige <[email protected]>
>    wrote:
> 
>      I am glad you like it :)
> 
>      I am confused about what you mean by splitting the attack stat. Can you
>      explain?
> 
>      As for increasing the number of stats, I was thinking that switching to
>      reload format would help. That way we could store base attack stat in
>      some slightly more structured way, rather than a list of sequential
>      magic numbers
> 
>      ---
>      James
>      On Sat, Dec 08, 2012 at 11:24:34PM +1300, Ralph Versteegen wrote:
>      > The base stat browser menu is neat!
>      >
>      > A couple months ago I discussed improvements to damage calculation and
>      > couldn't decide on handling max stats. I'm happy with the way you've
>      > done this (though I think I'll split the attack stat up into two
>      > field, eg. "Attacker Max Stat" and HP. That'll make it easy to
>      > increase the number of stats in future.)
>      >
>      > On 8 December 2012 08:13,  <[email protected]> wrote:
>      > > james
>      > > 2012-12-07 11:13:46 -0800 (Fri, 07 Dec 2012)
>      > > 90
>      > > Attacks base stat is now allowed to be max stats,
>      > > or the targets stats (both cur and max)
>      > > ---
>      > > U   wip/bmodsubs.bas
>      > > U   wip/flexmenu.bas
>      > > U   wip/testgame/turntest.rpg
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