On Sat, Jul 5, 2014 at 9:50 AM, Ralph Versteegen <[email protected]> wrote:

> On 6 July 2014 04:46,  <[email protected]> wrote:
> > teeemcee
> > 2014-07-05 09:46:05 -0700 (Sat, 05 Jul 2014)
> > 205
> > Add temp slowness checking to spriteedit_save/load_what_you_see to help
> investigate Foxley's problem
> > (I'm not sure that I added debug_if_slow calls to all file IO contained
> there-in)
> >
> > This is me being lazy
> > ---
> > U   wip/drawing.bas
>
> Dang! This doesn't actually allow me to lazily avoid setting up a
> Windows machine to compile on, because gfx_fb and gfx_directx windows
> builds have been broken since my recent sconscript changes.
>

Iwas able to get into the nightly build machine via VNC, and this is what I
found:

C:\Users\James\src\ohr\wip>scons gfx=directx+fb music=native debug=0
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
g++ -o build\audwrap\audwrap.o -c -g -Wall -Wno-non-virtual-dtor -m32
-mpreferre
d-stack-boundary=2 -mno-sse -O3 audwrap\audwrap.cpp
fbc -c game.bas -o build\game.o -mt -O 2 -s gui -d IS_GAME -m game
fbc -c yetmore2.bas -o build\yetmore2.o -mt -O 2 -s gui -d IS_GAME -m game
fbc -c build\savegame.rbas.bas -o build\savegame.rbas.o -mt -O 2 -s gui -d
IS_GA
ME -m game
fbc -c music_native.bas -o build\game-music_native.o -mt -O 2 -s gui -d
IS_GAME
-m game
C:\Users\James\src\ohr\wip\allmodex.bi(151) error 55: Illegal
specification, at
parameter 2 (dat) of bmpinfo() in 'DECLARE FUNCTION bmpinfo (f as string,
byref
dat as BitmapV3InfoHeader) as integer'
scons: *** [build\game-music_native.o] Error 1
scons: building terminated because of errors.
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