On Sat, Jul 5, 2014 at 9:50 AM, Ralph Versteegen <[email protected]> wrote:
> On 6 July 2014 04:46, <[email protected]> wrote: > > teeemcee > > 2014-07-05 09:46:05 -0700 (Sat, 05 Jul 2014) > > 205 > > Add temp slowness checking to spriteedit_save/load_what_you_see to help > investigate Foxley's problem > > (I'm not sure that I added debug_if_slow calls to all file IO contained > there-in) > > > > This is me being lazy > > --- > > U wip/drawing.bas > > Dang! This doesn't actually allow me to lazily avoid setting up a > Windows machine to compile on, because gfx_fb and gfx_directx windows > builds have been broken since my recent sconscript changes. > Iwas able to get into the nightly build machine via VNC, and this is what I found: C:\Users\James\src\ohr\wip>scons gfx=directx+fb music=native debug=0 scons: Reading SConscript files ... scons: done reading SConscript files. scons: Building targets ... g++ -o build\audwrap\audwrap.o -c -g -Wall -Wno-non-virtual-dtor -m32 -mpreferre d-stack-boundary=2 -mno-sse -O3 audwrap\audwrap.cpp fbc -c game.bas -o build\game.o -mt -O 2 -s gui -d IS_GAME -m game fbc -c yetmore2.bas -o build\yetmore2.o -mt -O 2 -s gui -d IS_GAME -m game fbc -c build\savegame.rbas.bas -o build\savegame.rbas.o -mt -O 2 -s gui -d IS_GA ME -m game fbc -c music_native.bas -o build\game-music_native.o -mt -O 2 -s gui -d IS_GAME -m game C:\Users\James\src\ohr\wip\allmodex.bi(151) error 55: Illegal specification, at parameter 2 (dat) of bmpinfo() in 'DECLARE FUNCTION bmpinfo (f as string, byref dat as BitmapV3InfoHeader) as integer' scons: *** [build\game-music_native.o] Error 1 scons: building terminated because of errors.
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